Spinner LabGrade 7 · 7.SP.C.6, 7.SP.C.7
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Grade 7 · Think & learn · Ages 10–15

Spinner Lab

Maths standard7.SP.C.67.SP.C.7

  1. First, work out the probability of landing on a colour from the spinner’s sections.
  2. Then run experiments: 10 spins, 100 spins, 1000 spins. Watch the results settle down.
  3. Finally, predict what many spins should give.
Tap answers and spin buttons · No timer, no lives — take your time.

Keyboard: arrows move the pointer. Space taps. Shift+Space drags.

Stars at 40 · 60 · 72