Dice DerbyGrade 7 · 7.SP.C.7
Score0

Grade 7 · Arcade · Ages 10+

Dice Derby

Maths standard7.SP.C.7

  1. Two racers each move forward only when their event is rolled.
  2. Pick the racer whose event is more likely. A smart pick earns 20 points.
  3. If your racer also wins the race, you get a bonus. Eight races.
Tap a racer · keys 1 / 2

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