Solve-for-x RunnerGrade 6 · 6.EE.B.5, 6.EE.B.7
Score0

Grade 6 · Arcade · Ages 11–12

Solve-for-x Runner

Maths standard6.EE.B.56.EE.B.7Solve one-step equations like x + p = q and px = q, with whole numbers, fractions and decimals.

  1. Read the equation.
  2. Do the inverse operation to both sides.
  3. Steer into the value of x.
← → keys or tap a lane · 3 lives

Stars at 100 · 250 · 500