Change CatcherGrade 2 · 2.MD.C.8
Score0

Grade 2 · Arcade · Ages 6–11

Change Catcher

For grown-ups · the maths standard2.MD.C.8

  1. Someone buys a thing. They need change.
  2. Work out the change. Catch coins that make it.
  3. Too much? You lose a heart.
Move the mouse or drag · ← → keys · 3 lives · 90 seconds

Stars at 100 · 280 · 550